[
prev
] [
prev-tail
] [
tail
] [
up
]
Part IV
Developer’s guide
25
Iterators
25.1
Introduction
25.2
Programming Interface
25.3
Image Iterators
25.4
Neighborhood Iterators
26
Image Adaptors
26.1
Image Casting
26.2
Adapting RGB Images
26.3
Adapting Vector Images
26.4
Adaptors for Simple Computation
26.5
Adaptors and Writers
27
Streaming and Threading
27.1
Introduction
27.2
Streaming and threading in OTB
27.3
Division strategies
28
How To Write A Filter
28.1
Terminology
28.2
Overview of Filter Creation
28.3
Streaming Large Data
28.4
Threaded Filter Execution
28.5
Filter Conventions
28.6
How To Write A Composite Filter
29
Persistent filters
29.1
Introduction
29.2
Architecture
29.3
An end-to-end example
30
How to write an application
30.1
Application design
30.2
Architecture of the class
30.3
Composite application
30.4
Compile your application
30.5
Execute your application
30.6
Testing your application
30.7
Application Example
31
Adding New Modules
31.1
How to Write a Module
31.2
The otb-module.cmake file
31.3
The CMakeLists.txt file
31.4
The include folder
31.5
The src folder
31.6
The app folder
31.7
The test folder
31.8
Including a remote module in OTB
32
Contributors Guidelines
[
prev
] [
prev-tail
] [
front
] [
up
]